A pixel-art tower defense built around a single cannon and a single nerve. Drones drift toward your base. Powerups drop in pairs. You decide which to keep — and which to shoot down before it lands.
Drones spawn from the dark. They drift toward your base at the bottom of the screen. You aim with a thumb. The cannon does what your thumb tells it. The combo does the rest.
Drag to track a drone. Release to commit. The cannon turns with weight — over-correct and you miss.
Consecutive kills inside a window stack a multiplier. Let one drone reach the base and the streak resets to zero.
Every kill rolls a powerup pair. Both drift toward base. Take both, take one, or shoot the bad one down before it lands.
Spawn weights tier in over time. The first 25 seconds is pure NORMAL. Then FAST and TANK arrive. Past a minute, SPLITTER joins. Past two, the full mix. The pace is yours to learn.
The baseline. One shot, one kill, ten damage if it lands. Always there from the start.
An orange dart with a smaller hitbox. Doesn't hit hard but doesn't give you a window to think.
Chunky dark-red. Pips above the body track the HP. Slow, but if it lands you feel it.
Purple X. On death it spawns two children perpendicular to its path. Killing it can make things worse.
The leftovers from a splitter. Light and quick. No powerup drop — the parent already paid.
Drones drop a pair of powerups, side by side, both drifting toward your base. You can collect both. You can collect neither. You can pop one with a bullet — but you spent that bullet on a powerup, not a drone. The math is yours.
If a positive powerup reaches your base, you get the buff. Free.
If a negative powerup reaches your base, the debuff lands on you. You don't want this one.
Cannonaze is a Sesigur Games entry. That means no energy timers. No upgrade trees. No mid-run ads. The game is a pixel cannon, a sky full of drones, and the fifteen seconds between you and your next personal best.
Cannonaze is in active development. The core loop, drone variety, powerup pair system, combo, and leaderboard are all in. Polish (game-feel package, title screen, audio) is what stands between the build and the App Store.
Want a heads-up when it lands? The studio inbox is the cleanest line.
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