In development · iOS · Android · 2026

CANNON
AZE

A pixel-art tower defense built around a single cannon and a single nerve. Drones drift toward your base. Powerups drop in pairs. You decide which to keep — and which to shoot down before it lands.

Active build · v0.x Built in Godot 4.6 Portrait · One-thumb
The Loop

Thirty seconds
to hold the line.

Drones spawn from the dark. They drift toward your base at the bottom of the screen. You aim with a thumb. The cannon does what your thumb tells it. The combo does the rest.

01

Aim & fire

Drag to track a drone. Release to commit. The cannon turns with weight — over-correct and you miss.

02

Build the combo

Consecutive kills inside a window stack a multiplier. Let one drone reach the base and the streak resets to zero.

03

Choose the drop

Every kill rolls a powerup pair. Both drift toward base. Take both, take one, or shoot the bad one down before it lands.

The Sky

Five things
that want your base.

Spawn weights tier in over time. The first 25 seconds is pure NORMAL. Then FAST and TANK arrive. Past a minute, SPLITTER joins. Past two, the full mix. The pace is yours to learn.

Normal
HP1SPD125DMG10

The baseline. One shot, one kill, ten damage if it lands. Always there from the start.

Fast
HP1SPD215DMG8

An orange dart with a smaller hitbox. Doesn't hit hard but doesn't give you a window to think.

Tank
HP3SPD78DMG22

Chunky dark-red. Pips above the body track the HP. Slow, but if it lands you feel it.

Splitter
HP1SPD130DMG12

Purple X. On death it spawns two children perpendicular to its path. Killing it can make things worse.

Split Child
HP1SPD180DMG6

The leftovers from a splitter. Light and quick. No powerup drop — the parent already paid.

The Drop

Every kill
is a choice.

Drones drop a pair of powerups, side by side, both drifting toward your base. You can collect both. You can collect neither. You can pop one with a bullet — but you spent that bullet on a powerup, not a drone. The math is yours.

// Positive · 9 kinds

Help that arrives without a price.

If a positive powerup reaches your base, you get the buff. Free.

  • LASER
  • TRIPLE
  • RAPID
  • HEAL
  • SLOW
  • SHIELD
  • EXPLOSIVE
  • HOMING
  • CHARGE
// Negative · 4 kinds

The same delivery — pointed the other way.

If a negative powerup reaches your base, the debuff lands on you. You don't want this one.

  • DRAIN
  • JAM
  • HASTE
  • REVERSE
Pair members are rolled independently. Two positives. Two negatives. One of each. The trade-off is real: diverting a bullet onto a powerup is a bullet that didn't kill a drone.

One verb. One nerve.

Cannonaze is a Sesigur Games entry. That means no energy timers. No upgrade trees. No mid-run ads. The game is a pixel cannon, a sky full of drones, and the fifteen seconds between you and your next personal best.

// SHIPPED WHEN IT'S RIGHT.
Where we are

Active build.
Not yet shipped.

Cannonaze is in active development. The core loop, drone variety, powerup pair system, combo, and leaderboard are all in. Polish (game-feel package, title screen, audio) is what stands between the build and the App Store.

Want a heads-up when it lands? The studio inbox is the cleanest line.

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